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The basic corpus of rules are the BB2020 rules published and approved by the NAF until 01/02/2024.
 

This is a team or group tournament.
 

Each group consists of 4 or 5 coaches. In the case of 5 coaches, 1 of them will not play in each round, to be decided by the captain. Each coach of the group must have a roster of a different race, i.e. a group cannot include more than 1 Woodies coach or 1 Goblins coach, etc...

If a team has 5 coaches, the coach who does not play in each round will leave his team and roster to the coach number 5 who replaces him. That is to say, each group will present only 4 rosters even if there are 5 coaches. The organization will take care to go through the tables of the teams of 5 to take note of who is playing in order to correctly upload the results to the NAF at the conclusion of the tournament.

 

For the creation of rosters this year we come with new rules that smell old. There will be 4 packs of team creation, and each coach of the group will have to choose one of those packs different from the other members of his group.
 

So, we have 4 rosters creation packs that will be distributed among the 4 coaches of the group, easy isn't it, let's see how these packs look like:

 

Pro-Player Pack (comes to the tournament to win friends and games)

Budget: 1,080,000GC

Upgrades: 5 Single +1 Double Skill (a double skill may be changed to a primary one) with the possibility of stacking 2 skills in 1 player

All Inducements allowed except Star Players, Sorcerers, Giants and Mercenaries

 

Vieja Gloria Pack (and you say that you guys no longer use LRB6?)

Budget: 1,100,000GC

Upgrades:

2 simple skills before Round 1

1 double skill before Round 2 (a double skill may be changed to a primary one)

1 simple skill before Round 3

1 simple skill before Round 4

1 double skill before Round 5 (a double skill may be changed to a primary one)

1 simple skill before Round 6

Skills cannot be stacked.

All Inducements allowed except Star Players, Sorcerers, Giants and Mercenaries

 

Pack BB2020 (Star Players are the best)

Budget: 1,200,000 GC

Upgrades: 3 single skills + 3 double skills (a double skill may be changed to a primary one)

Skills cannot be stacked

Star Players: 1-2. Mandatory to add a 1 Star Player to the team (minimum 11 roster players before adding the SP), but it could be 2.

Griff Oberwald /Morg N`Thorg/ Hakflem Spluttespike: If you hire any of these superstars, you lose the 3 double skills.

All Inducements allowed except Mercenaries and Giants.

If you play against a team that has the same Star Player as you, no problem,  both play

 

Protajer Pack (If you were at the Tabira Bowl, this sounds familiar)
Budget: 1,175,000GC
Minimum of 1.000.000GC to be spent on team creation (Roster players, RR, Apothecary, Inducements, etc.)
Remaining money (175.000 maximum) to buy upgrades for roster players.
Cost of the upgrades:
20,000GC Simple Skill
30,000GC Double Skill or +1 to MOV or +1 to ARM or -1 to PAS
40,000GC -1 to AGI
50,000GC +1 to FUE
A maximum of 50,000GC can be spent in any given player.
All Inducements allowed except Mercenaries and Giant
If you play against a team that has the same Star Player as you, no problem, both play

 

Confederation reroll

Groups coming to the tournament with races that share their racial rule (Sylvanian Selective, Leagues of Elven Kingdoms, etc...) will have a Confederation Rerroll. This reroll will be of single use per round. The captain of the group will be the one to decide, at the request of his fellow coaches (or not), who can use this Confederation reroll ("Captain, I need to use the Confederation reroll to repeat this Sprint otherwise I'll lose the round"). Chaos teams count their "Chosen of..." racial rule as the same racial rule regardless of which perfidious God they have entrusted themselves to.

 

Attention! The only exception to the published rules is Khemri, which will also count as  Lustrian Superleague.

 

Badlands Brawl: Black Orcs, Goblins, Ogre, Orc, Chaos Dwarf

 

League of Elven Kingdom: Dark Elves, Elven Union, Wood Elves, High Elves

 

Lustrian Superleague: Lizard, Amazon, Slann, Khemri

 

Old World Classic: Dwarf, Halflings, Human, Imperial Nobility, Ogre, Old World Alliance, Norse

 

Sylvanian Selective: Necromantic Horror, Shambling Undead, Khemri, Vampire

 

Underworld Challenge: Goblins, Snotlings, Skaven, Underworld

 

Chosen of...: Chaos Chosen, Chaos Renegades, Nurgle, Chaos Dwarf, Khorne.

 

 

Matchings

The first match between groups will be random. The rest of the rounds will be organized according to the Swiss tournament format (first group vs. second, third vs. fourth, etc...).

 Within the matchup of one group against another, the individual pairings will be made according to the pack that each coach has chosen. So that all the Old Glories play against each other, all the Pro-Players play against each other, etc... So you just have to locate the table where you have to play, look for the opposing coach who has the same team pack as you, and off you go, let's kick everyone’s ass.

 

How to win the tournament (points and tiebreakers)

The following Scoring System will be used for the groups:

 Each Group earns points at the end of each round based on the result of the round.

Victory: 2 Pts

Tie: 1 Pts

Defeat: 0 Pts

A group wins a round if it accumulates more wins in the round than the rival group.

 To determine which group wins the title of Champion and is crowned with the Txapeldun’s txapela, the following tie-breaking criteria will be followed in order of priority:

1. Group points

2. Direct confrontation, if any

3. Points of the Rival Groups

4. Individual points of the 4 coaches in the group with the most points.

5. TD +

6. Caualties +

7. Coin in the Air

 

Individual Players

The following system will be used for the individual ranking:

 Each trainer will receive trainer points each round:

Win the match: 7 Points

Tie the match: 3 Points

Losing the match: 0 Points

Concession: -5 Points **.

**: A concession will be counted as a 2-0 loss on both TDs and casualties for the opponent, or the score at the time of the concession, whichever is greater. Public scorn will also be given. THE OLD GUARD DOES NOT CONCEDE.

There will be 4 Individual Champions; one for each roster pack (best Old Glory, best Pro-Tajer, etc). The following criteria will be used to determine the Individual Champion in each category in order of priority:

1. Trainer Points

2. Direct confrontation of having (this concept will be eliminated at the time of publication of the rankings each round, except for the last round to speed up software's calculations)

3. Points of the rivals

4. TD +

5. Casualties +

6. Coin in the air

 

 A FEW FINAL CLARIFICATIONS ABOUT THE RULES:

+ In the event that a coach lines up 12+ players on the field, if the Kickoff has not yet been done the coach of that team will simply remove the players necessary to have 11. If the ball is in play, random players from that team will be sent to KOs by the referee until there are 11 on the field. If one of the players sent to KOs by the referee is the ball carrier, he will simply leave the ball on the ground while running away from the referee, so there will be no change of turn, although he will go to KO.

 

+ The dice given by the tournament are a gift and their use is not mandatory. What is mandatory is to share dice if one of the coaches requests so.

 

+ Are you able to do the registration of your team right the first time? If you are able to complete all the registration and rosters submission steps right the first time your team will be awarded with a Confederation RR (apart from the one obtained for the choice of races). What is right the first time? Sending the form correctly, not changing dinners once the form is sent, sending the rosters OK at the first time in the format we ask for, etc... This reroll will be of unique use per round. The captain of the group will be the one who will decide, at the request of his fellow coaches or not, who can use this Confederation reroll ("Captain, I need to use the Confederation reroll to repeat this Sprint otherwise I will win the round").  

+ TEAM PAINTING: The team that does not have ALL its miniatures on the field painted will suffer the wrath of Nuffle: it will automatically lose any roll made on the Kick Off table: Pitch Invasion, Cheering Fans, Brilliant Coaching or Officius Referee. In addition, it will be considered to have lost the initial dice roll to decide who is kicking and who is attacking. Painted is 3 colors minimum.

 

+ FROM THE ORGANIZATION OF THE BILBALI TEAMS CUP WE WILL NOT TOLERATE ANY ATTITUDE THAT CONSCIOUSLY AND PREMEDITATEDLY GOES AGAINST THE SPORTSMANSHIP AND THE FESTIVE SPIRIT OF THE GAME AND THE EVENT. WE ARE NOT GOING TO DEFINE CASUISTRY OR DETAILS, WE ARE ALL GROWN-UPS AND WE KNOW WELL WHAT IS POISONING THE GAME AND THE ATMOSPHERE. WE WILL PUNISH WITH AN IRON FIST ALL THOSE ATTITUDES THAT GO AGAINST THE SPORTSMANSHIP EXPECTED FROM BLOOD BOWL PLAYERS: THE OFFENDER WILL BE VETOED FOR THE NEXT EDITION OF THE TOURNAMENT.

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